Few Words About Myself Nice to Meet You
Nice to meet you, friend! My name is Hossein Yadollahpour. I’m a professional CG Artist from Iran, I hope, that you will enjoy with my portfolio and after that, we can create something great together!
But before that, please let us get familiar with me and my attitude towards in relation the career, below!
First come into contact with CGI My journey
I’ve been in touch with my creative side for as long as I can remember. As a young child I discovered I had a talent in painting and in art class I always seemed to have the edge over my classmates.
My first real introduction to the world of CGI came in 2001, when my father gifted me a particular book alongside my first own computer. That book contained basic information about some of the most common software back then. Due to my general interest in art I immediately gravitated towards graphical software such as 3ds Max.
In those days there was no 3D software training in Iran whatsoever. So for the most part, I’m self-taught, although it didn’t feel that way initially. Messing around with software was just fun for me, I saw it as a game. I enjoyed working with different software so much I didn’t even realize how much time I spent doing so. Only much later I understood how much I had actually learned already!
It was when I began my studies in architectural design in university in 2008 that I realized I could make “real” use of my experience with 3D software to visualize and present my ideas and designs. That’s when I knew I was on to something and decided to take it a step further!
Personal projects allow me to move away from the limited, sometimes even boring space of business and create something perfectly suited to my liking. At the same time, personal projects are a great opportunity to either showcase specific skill sets or seek out new challenges and improve in additional areas. Finally, oftentimes I am either not allowed to publish commissioned work or I myself might decide against it, so personal projects have always been a great opportunity to build my portfolio and attract new clients.
For all these reasons, I always make time for personal projects, and try to strike the right balance between challenging and enjoying myself.
As an international artist, you have to be a big advocate of change. I believe if an artist is to stay at the top of its industry, it must always change and adapt to meet the needs of its clients.
It is vital that you always insist on the highest standard achievable and that you are a positive role model for the company.
As I say I would always put the business first and take ownership of the situation to make sure the work I am producing is up to the correct standards and I always insist on the highest standard achievable.
As this is an ever-changing, highly competitive industry, I keep trying to make a continuous effort to keep pace with developments and try to learn new things frequently. Personally, I think the day we feel we have nothing left to learn is the day of our death!
I always try to strengthen these qualities in myself
HOW DOES THIS HAPPEN
Everyone probably has their own way, but here’s a brief look at my project formation process: first, I try to gather as much data as possible, from reference images and videos, Google Earth footage, and information about the climate, culture, and architecture of the area. If there is a memorable movie set in the region or local music that might help attain a better understanding, I will immerse myself in that as well.
Once I have attuned myself enough to the place, I relax, close my eyes, and let my imagination take over. I visualize that area and myself in it, then ask myself: what would be the best sensory experience to make here?
To be honest, I have had a variety of experiences working with different software in these years and I usually try to learn different software, but I don’t confine myself to them, because they are just tools. The most important thing is to improve my artistic skills.
But now, my most important tools would be, my basic software usually is 3ds Max, and I use ZBrush to give details in modeling, World Machine to model the mountains, and Phoenix FD to simulate liquids. To simulate snow, I make use of various techniques and tools, the most important of which are the SnowFlow and PolySnow plug-ins. Furthermore, I use Corona Renderer and Vray for well, rendering, and Photoshop is my tool of choice for everything post-production.
However, these are just the main programs and plug-ins I work with, depending on the projects I am working on to name a few more, Speedtree, Forest Pack, Frost, Quixel Megascans, Substance Painter, Lumion, and so on, usually help shape my projects.
Nature and Art
I love nature, it helps me keep my stress levels in check and inspires me in countless ways. As an autodidact, nature has always been my best teacher. I think paying attention to nature enables us to create and convey more real, artistic, and emotional works. Nature is an endless source of information and inspiration that is indiscriminately and immediately available to everyone!
A good ArchViz image
A good archviz image is the combination of technical skills and artistic creativity. Given the rapid technological advancements, achieving a realistic image is the least of what is expected from a good archviz work today. What separates a good from a great work, is then mostly creative thinking and artistic ability. As a result, the importance of aesthetic principles such as photography and composition techniques, harmony and coloring of images, storytelling devices and more will only increase in the future.
After closely reviewing all reference material I gathered, I usually start by creating a basic low-poly model of the entire scene. This early, I make a conscious effort to include as little details as possible, to not overload the scene. This not only helps to prevent losing control of the project, but I also find this to be the best approach in terms of time and project management in general. Having modeled the whole scene in this manner, I create a simple light until everything can be seen properly. Then, I put the camera in and frame the scene. Now, I start to arrange our scene with the raw models, adding details with each step and iteration, so modeling, lighting, shading, and so on.
Things are always prone to change in one way or another, but my workflow usually goes like this. Once I have my final rendering, I finish the job with a series of light and color corrections in post-production.
While dreams give important meaning to human life and allow us to strive and push ahead even when faced with hardships, I personally don’t want to disclose my own dream, as I feel I have more energy working on it in secret. But n in a more general sense, as a person who loves art, one of my goals is to create effective and inspiring works of artworks that are timeless and indelible.